Modo Passes in Nuke

 

Well, since modo is now part of The Foundry’s family, here’s a quick rundown of the CG passes and how you can comp them in Nuke.

 


 

Diffuse_Shading_Direct +

Diffuse_Shading_Indirect +

Reflection_Shading*(Reflection_Coefficient/Reflection_Shading) +


Specular_Shading*(Specular_Coefficient/Specular_Shading) +

Transparent_Shading +

Subsurface_Shading = Final Output


 

 

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