NUKE 7.0 Coming Soon

The mostly highly anticipated release of NUKE in recent years, NUKE 7.0 is coming soon and brings with it a swathe of huge updates to ensure everyday tools and functionality are polished and perfected, but also new additions to ensure NUKE’s highly acclaimed feature set continues to expand inline with the expectations of its diverse and cutting-edge user base.

 Packed with a wide range of new features and substantial improvements, NUKE 7.0 focuses on a number of key areas of improvement:

•  Day to day compositing the way you want it.

 NUKE 7.0 features the highly sought-after addition of RAM cache, which has been introduced to give artists realtime playback. In addition this major release introduces a variety of GPU accelerated nodes for NUKEX including MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. This is a fundamental change that will allow artists to utilise the power of their GPUs to speed up interactive image processing times. When the GPU is available NUKEX will now take full advantage of that power, and if it’s unavailable, the software simply reverts back to the CPU without any need to adjust settings.

•  Unrivalled speed and power.

 The roto tools in NUKE have been entirely redefined to enhance performance and improve stereo support, giving artists more control than ever before. NUKE 7.0 includes Primatte 5 and a brand new 2D tracker with big updates to the workflow and speed. Support for new camera raw formats has been added including ARRIRAW and the latest R3D SDK. The SplineWarp node and Dope Sheet have also benefited from major improvements.

•  Blurring the line between 2D and 3D.

 NUKE 7.0 allows artists to do more within NUKE. Artists are now able to relight renders in the comp environment using the ReLight node and even model using NUKEX’s new ModelBuilder. These additions reduce the need for artists to roundtrip to another tool or hand work off to other departments. The Deep compositing workflow also sees the inclusion of the industry standard OpenEXR 2.0 Deep file format, and NUKE’s 3D system welcomes the addition of the Alembic file format.

 The Foundry’s NUKE products are powerful, award-winning compositing tools that deliver unparalleled speed and first-class feature sets unrivalled in the desktop market. If you’re in the business of creating high-quality film, animation, commercial or broadcast content NUKE and NUKEX, backed by a large global pool of trained talent, will bring speed, functionality and flexibility to your pipeline.

NUKE is the original compositing tool from The Foundry. It provides the stable foundation from which to deliver the creative vision of the most forward-thinking directors, helping to meet tight deadlines, and manage quality, scale and efficiency in a robust production pipeline. Whilst NUKEX is the most powerful tool, which comes jampacked with tools to give artists greater freedom, arming them to tackle complex compositing challenges in new and efficient ways. The extended tool set allows artists to work efficiently, interactively and in the context of the visual effects process, without having to leave NUKEX to perform certain tasks in external software packages.


•  New RAM playback cache functionality – Giving artists real-time playback capability by retaining recently used frames in memory without relying on the OS disk buffering system.

•  Improved Roto performance – Giving artists more control than ever before, NUKE’s roto tools have been completely overhauled, drastically improving interaction speed as well as giving real-time playback of roto overlays and improved stereo support.

•  Improved 2D Tracker – With major improvements to workflow, speed and accuracy, NUKE’s 2D Tracker now lets artists track and correct difficult objects with ease, giving finer control over core tracking functionality.

•  Improved SplineWarp tool – Giving greater control, NUKE’s improved SplineWarp tool lets artists create source and destination splines independently and set separate warp values per layer or spline pair.

•  Multiple 3D improvements – Giving artists greater freedom in 3D, improvements include: 3D scale manipulator, 3D alpha shadows, create camera option, updated cast and receive shadows functionality and displacement tessellation settings, as well as new stochastic samples control for motion blur.

•  Upgraded Primatte 5 – The latest upgrade to Primatte 5 brings with it numerous improvements and new features, including: Improved auto compute, new smart background color select, new hybrid render and adjust lighting features and multiple new output modes.

•  Upgraded PositionToPoints tool – Create point clouds quickly and easily with newly improved PositionToPoints tool that lets artists alter point clouds with geometry modifiers and choose the channels from one input rather than having to pipe in two.

•  Upgraded Relight tool – Now a fully supported node giving artists the ability to relight renders in the comp environment, removing the need to roundtrip to other packages for quick fixes and adjustments.

•  Improved DopeSheet and new TimeClip node – Gives artists powerful new ways to visually move elements around the timeline.

•  New Bookmark feature – Gives artists the ability to bookmark nodes or backdrops in the node graph, and jump between them using the assigned hotkeys or the bookmarks search box.

•  Deep data & Alembic support – Push the boundaries of Deep compositing with new OpenEXR 2.0 Deep data read and write capability, as well as read and write geometry and cameras to and from Sony Picture Imageworks’ Alembic file format.

•  FBX 2012 Support – NUKE now supports FBX 2012 7.2, as well as being back-compatible with all previous versions.

•  New camera format support for ARRIRAW and the latest update for R3D SDK.


•  Multiple GPU Accelerated Nodes – This fundamental upgrade allows artists to utilise the power of their GPU’s to speed up interactive processing when dealing with: MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. If the GPU is unavailable NUKE will simply revert back to the CPU without needing to adjust settings.

•  New ZDefocus tool – A significant upgrade to the ZBlur tool which now includes GPU acceleration, as well as an improved algorithm and much more.

•  Particle Improvements – Giving greater speed than ever before, NUKE’s particles can now inherit velocity from emitter geometry and emit from the bounding box volume of an object.

•  ModelBuilder – Create 3D models of sets and props quickly and easily, without having to roundtrip to another tool with NUKE’s new ModelBuilder.

•  Improved DepthGenerator & PointCloudGenerator – Calculate cleaner, more accurate depth passes and point clouds, both tools offer improved workflow, accuracy and new output options.


• Best in class industry standard node-based compositing with a linear colour pipeline and multi-channel workflow.

• Open and customisable, featuring OpenEXR support, Python scripting for pipeline integration, C APIs for custom image processing and more.

• Comprehensive 3D workspace featuring projection mapping, particles, camera tracking and more.

• Cutting edge future proofing development, including support for upcoming technologies such as deep image processing.

• Add HIERO to create an efficient VFX workflow. Shot management, review and conform for VFX.

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